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Nemein is a strategy board game which uses national currencies as the pieces of the game. It is a game which has permeated nearly all of the southern Plane’s cultures.

History

The origins of Nemein are lost to time, but current theories suggest it originated early in the Post-War Era. Anthropologists and historian Dian Fossey has posed that the game may trace its earliest origin to Sextown and the God of Tectonics. Many folk tales are told and have been passed down regarding the origins of the game, these tales often tell of Gods who would challenge mortals during the God-War or vice versa.

Rules

The most common variation of Nemein is played with two players on a board consisting of hexagons.

Nemein is played on a simple hexagonal board with 2 players. Its a strategy game where players fight to control more of the board. Players must use coins of different nationalities, starting by choosing a handful of change which adds up to a corresponding whole fraction of their nations currency but which does not exceed a certain number of coins. (I.E. with USD you could choose a quarter, four dimes, six nickels, and five pennies, but you couldn’t just choose a hundred pennies.) Heads and tails correspond to units or houses respectively. One of each action may be taken by a player each turn (I.E. you can move a unit and turn a unit into a house in one turn, but you cant move two units in a turn):

  1. Move a unit;

  2. Split a unit;

  3. Turn a unit into a house.

  4. Units may be moved to any adjacent tile as long as it is not occupied by more than one piece. When a player moves their unit if it overlaps with another coin it attacks. If the attacking unit is of a higher fraction of value than the attacked coin then it wins. If they are of equal or less value then a coin flip is made for who wins. The winner goes up to the next available fraction of value, the loser is removed from the board.

  5. A unit which is not of the minimum fraction of value may be divided into two coins of the next fraction of value down (I.E. an American quarter(1/4) would become two dimes(1/10)) if they are on a tile by themselves. These two units exist on the same tile until one is moved.

  6. If a unit is on a tile which does not already have a house they may be flipped to tails, becoming a house of equal value.

The end objective of the game is to eliminate the enemy or seize a certain number of tiles across the board by turning them into houses.

Variations

Cultural Significance

See Also